using System;
using System.Text;
using System.Collections.Generic;

namespace Demo_G.O.S.E.ServerEngine.World
{
    /// <summary>
    /// 
    /// </summary>
    public class WorldMessage
    {
        /// <summary>
        /// 
        /// </summary>
        public WorldMessage( WorldID senderWorldID )
        {
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="worldID"></param>
        public void AddReceiver( WorldID worldID )
        {
        }

        /// <summary>
        /// 
        /// </summary>
        public void ClearAllReceiver()
        {
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public WorldID[] ReceiverToArray()
        {
            return null;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="worldID"></param>
        public void AddReplyTo( WorldID worldID )
        {
        }

        /// <summary>
        /// 
        /// </summary>
        public void ClearAllReplyTo()
        {
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public WorldID[] ReplyToArray()
        {
            return null;
        }

        /// <summary>
        /// 
        /// </summary>
        public WorldID Sender
        {
            get { return null; }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public object Clone()
        {
            return null;
        }
    }
}
